General Policy

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Game Security & Disciplinary Action*

Privacy
The staff of this game reserve the right to log commands executed. This is for the purpose of dealing with players who abuse the code for sinister purposes. Therefore if you wouldn't want what you're doing on the game to be seen by others, it's probably a good idea not to do it here. Additionally, please be aware that if you log onto the game either as a guest or a player, admin will see your IP address unless you are using a VPN service. Also be aware that we will see your IP address on the wiki as well, even if you are not logged into the site.

Providing RL contact or other private information to other players without permission of the owner may result in disciplinary action taken by staff.


Sexual Content
Tinysex/Cybersex is not themely and is not allowed. If it is discovered, the offending players will be locked out of the game for a period of time determined by staff. If the characters involved were Feature Characters of any sort, the players will be removed from the character(s) in question.

Posting pornographic links or links containing content inappropriate to the rating of this game in public (see Theme - Rating) is grounds for disciplinary measures at the discretion of staff.

False Evidence

Doctored logs presented to staff in an attempt to falsely accuse others of policy breaches are grounds for disciplinary measures at the discretion of staff.


Cheating/Code Exploits

Any code exploit created and/or used for the following purposes will be considered policy violations and will warrant disciplinary action against the offending player:

  1. gaining sensitive information
  2. cheating combat systems
  3. modifying, destroying, or otherwise vandalizing objects that do not belong to the player
  4. harassment
  5. any other abusive action to the detriment of the game and/or other players

Transparency

The playerbase will be notified of any disciplinary measure involving an access restriction to the game, in order to avoid confusion or unpleasant rumors forming regarding the reason for the ban.


However, be assured that no sensitive information will be divulged to the public.


Theme Violation

Roleplay content that, according to our Theme file, is not appropriate to the setting and is not contained within the Character Dev Lab. Warnings will be issued first; however, if the unthemely content continues, disciplinary action may be taken against the offending player.


Harassment

If another player or staff member requests you to do any of the following, do as asked immediately:

  1. stop paging them
  2. drop a particular topic of conversation
  3. move to a different channel
  4. if the individual has in any way clearly communicated that your actions are causing them to become uncomfortable or upset, and they have asked you to stop.


Criminal Activity

The passage of illegal information through the game is grounds for disciplinary action, including permanent dismissal. Players are warned that a SUSPECT flag may be placed on a player if staff has ample reason to believe the individual in question is engaged in such activity.


Identity Falsification

Lying about your own identity, or hacking someone's password to gain access to their account and characters, warrants disciplinary action. That however does not mean that any player is obligated to give staff or other players their real name. Nicknames and online handles are perfectly acceptable; this simply means that players should not be charading as something or someone they are not.

A minor lying about their age and pretending to be an adult is considered identity falsification.

Player Behavior*

Disputes

Players are expected to attempt to resolve issues with others among themselves first before seeking staff's help. Therefore, if you complain to staff about another player(s), we will ask you if you have at least attempted to address the problem with the person(s) in question directly, and if you have not, we will request that you do so before we step in.

If for any reason you cannot work out the issue yourselves, you may ask for staff to mediate; but understand that if staff becomes involved, we expect you to accept our decision on the matter. If you feel you are being treated unreasonably or unjustly by a staff member, you may appeal to Koinonia, our gripestaff/mediator.

Roleplaying Guidelines*

No Power-Gaming

This refers to players who play in a way that forces the actions and reactions of others in any IC communication. Poses should give others a way to choose how their character reacts or responds. Additionally, power-gaming is a policy violation due to consent rules. Please see the section regarding consent for more information.

However, if all parties involved have already OOCly agreed to the results of the RP or the content of a pose, this is not considered power-gaming, since consent has already been given. By using dice rolls or combat systems, players automatically consent to the outcome of the system.

Conversely, simply because you haven't clearly posed someone else's character for them doesn't mean it's not powergaming. Any situation wherein you have forced someone else's character into a circumstance that gives them little to no chance of winning in any way is powergaming. For example, entering a physical fight that has already been underway for several turns, so that the opposing team is already exhausted/injured while you are fresh, giving your side an unfair advantage. This is not to say that any such situation is illegal, if all parties involved have consented to the scene beforehand or formerly agreed upon the results, it is absolutely okay. So with regard to the example given, if you have obtained OOC permission from everyone already in the scene, it would be perfectly fine for you to enter the battle.

This applies in a similar way to an environment or NPC controlled by a GM. Anyone GMing a scene has graciously taken the time and effort to come up with a scene plan that is themely and will be fun for everyone involved—please respect that by refraining from power-gaming NPCs, inserting objects or events not created by your character, or otherwise controlling the environment established by the GM without first obtaining OOC permission from the GM. The GM is generally defined as whoever has posed first or set the scene at the beginning. If you are planning something that requires you to power-game an environment or NPC you are not GMing, then PLEASE ASK. It cannot be overstated that it never hurts to ask. Asking can prevent retcons, and retcons are not pleasant. So when in doubt, ask questions.

Re-statement or paraphrase of what the GM has already said may be useful for providing context in your pose and is certainly not against the rules, however doing this excessively or making that the only content of your poses gets boring rather quickly. Try to focus on your own character’s interactions.

If the GM has suddenly disconnected and has not returned for more than 30min or has been idle for 30min or more, those who remain may decide an outcome amongst themselves if leaving the scene hanging is not possible or appropriate. If a staff member is present, he/she has a higher level of responsibility and therefore authority in deciding how to proceed in that situation.

Multiple instances of twinking or power-gaming the environment, NPCs, and/or other players’ characters without heed to warnings or requests for the behavior to cease will lead to disciplinary measures taken by staff.

No Invincibility

No one is invincible, and no character should be either. A character that is perfectly and completely invulnerable to anything and everything is an extremely boring character with no opportunities for development or improvement. Additionally, no one likes to play with a character that is untouchable, particularly in combat situations---just like no one would want to fight a boss in a video game that cannot at all be harmed by the player in any way.

No Meta-Gaming

Don't break the fourth wall. OOC information is not necessarily IC information. Use only what your character would ICly be aware of in your IC communications. We are aware that IDW's characters sometimes do reference the audience or the fact that they are in a story in our source material, but please do not do this on the game--it ruins the mood.

Additionally, keep a distance between you and your character. Realize that others' IC actions toward your character are not directed at you personally, and conversely, do not take IC action toward someone else's character purely for the sake of targeting them OOCly. In other words, don't try to make an OOC statement using IC action, hoping or assuming that they'll "take the hint". If you have an issue with someone else, please speak with them OOCly.

No Alt-Cheating

Do not use alternate characters as a means of gaining advantages your character would not otherwise have access to. Alt-interaction is not completely banned, however do not use it in any way that hampers actual RP with others.

No Unexpected Traps

Do not spring anything on anyone. If you see that someone's character is starting to enter a situation that is not easily escaped and may result in permanent negative consequences, please warn them OOCly before proceeding. Additionally, if someone has requested to play out a particular scenario with you that you predict could be difficult for them to get out of without drastic repercussions, be sure that you make them fully aware of that fact beforehand.

Spelling & Grammar

Do your best to use good spelling and grammar. We expect at least a high school level of spelling and grammar skills, not because we are grammar nazis but because this is a text-based game and all we have are words; thus if your grammar is so poor that what your writing is difficult or impossible to comprehend, that hampers RP considerably.

Consent

The basic rule of consent is ICA=ICC, in other words, in-character actions equal in-character consequences. What this essentially means is that you cannot take drastic IC action and not expect to take the consequences of those actions. For example, if your character disobeys a direct order from his superior officer, you can't expect your superior officer to ask for your OOC consent to punish your character for insubordination. However, if the officer wants to enact a punishment that will either significantly restrict your ability to interact with other characters, or cause permanent change to your character (something that cannot be easily undone, repaired, or recovered from) they must obtain your consent or have warned you of the consequences of the IC disobedience before enacting the punishment. Thus, ICA=ICC is not an excuse to either spring unexpected punishment or consequences upon someone, nor an excuse to avoid the obvious results of IC action.

No player may be forced into participating in a scene they are not comfortable with OOCly, regardless of its content. However, this is not an excuse to avoid consequences resulting from in-character actions. A character can still be subjected to these consequences without being required to play out any kind of IC situation. More specifically, consequential events may instead be “off-paneled”, with the involved parties agreeing to the results.

TinyPlots

A TinyPlot (TP) is essentially what its name implies: A storyline run either by staff or players within the virtual world of the MUSH, that usually encompasses a scene or series of scenes focused on the same subject or issue. An individual or group of individuals usually pose the environment or any characters relevant to the story while participating players respond to the situation. A TP's scale can vary greatly. TPs are classified under 3 basic tiers:

  1. Minor - A plot that will only affect one character or a small group of characters. An example of this would be a one-off skirmish over energon between 1 Autobot and 1 Decepticon.
  2. Major - A plot that could affect an entire city or region. For example, a battle for control over the city of Tarn.
  3. Global - A plot that could affect an entire planet or beyond, such as a cataclysmic event occurring on Cybertron.

All Major and Global TPs must be carefully planned out ahead of time. Staff and faction leaders (if played) must be consulted before any TP or scene of either Major or Global scale can be run. Some Minor TPs may be run without staff approval, however, if you are not sure, it's better to ask first anyway. Refer to the TP Guidelines page for an outline of items to consider before running any TP.
Remember: It can never hurt to ask, but it can hurt to not ask and end up having your TP retconned.

Characters*

A Supporting Feature Character or SFC is a character who has not yet made a significant appearance in our primary source material, the IDW comics. These characters may be obtained via a shortened application process.

  • Faction-aligned SFCs must begin at the lowest rank possible (10), but may be promoted through IC play.
  • SFCs are not in roles of high physical power, influence, or authority. This must be reflected by their stat build and through roleplay.
  • SFCs are expected to ICly behave similarly to their G1 or IDW counterparts.
  • An SFC's status is subject to change as new information is revealed in the ongoing IDW series. If staff deems an upgrade to a higher tier character type is appropriate, any current player of the character in question will be expected to complete the full-length application within 30 days of the change if he/she wishes to continue playing the character.
  • After 30 days of inactivity, a SFC is considered idle and will be listed as "Open" on the character roster. Idle characters may be handed out to any eligible and interested player.
  • SFCs use a separate, shortened application found here.


Feature Characters are the intellectual property of the publishers who created the media from which the character comes. Therefore, players are expected to present the character according to the source material as much as possible. Since character development and change is unavoidable in the course of roleplaying, any major changes that occur need to be approved by the administration. Any approved changes will be considered canon to the game.

A Deluxe Feature Character generally has more power and influence than a regular FC, but not as much as an Essential Feature Character. DFCs are generally stronger than FCs and most OCs. They often have special or rare abilities, high IC rank or unique roles in the story that allow them an inherent and above average amount of influence.

An Essential Feature Character is typically stronger than most other characters, may command entire factions, and/or otherwise affect the story in major ways. EFCs require an increased time commitment to play in comparison to other types. Players who choose to take these roles are expected to actively contribute to the game by fostering RP and creating/contributing to plot content on a regular basis.

An Original Character is exactly what its name implies. It is a character authored by the player, that was not directly generated by the creators of our source material. OCs are exempt from vacation and activity requirements--your OC is unique to you.

Unlisted Characters

If the character you are interested in is not on +fclist, this does not mean the character is not playable. Please consult a staff member regarding the unlisted character.

Alternate Characters

Each player is given six points to spend across their account to have alternate characters. The points are weighted as follows:

  • EFC: 4 - These characters require the greatest IC and OOC time commitment and will be subjected to the highest level of scrutiny.
  • DFC: 2
  • FC: 1
  • OC: 1
  • SFC: 0.5

In some rare cases, a player demonstrating exceptional dedication to the creation of RP and plot content for the game may be given the opportunity to play two EFCs if desired.

Players may not be approved for more than 1 character every 14 days; unless they are new to the game, in which case they will be allowed to obtain 1 additional character during the first 14 days.

All staff and players will adhere to the Character Policies.

Banned & Restricted Concepts

Extremely powerful characters such as Trypticon, Metroplex, Omega Supreme, Unicron, Primus, etc will be used exclusively for TP purposes and as such are not playable characters. Any OC with powers on par with these types of characters will not be approved.

An OC that is “spark brother” to an EFC, FC, or DFC will not be approved. Canonically, this sort of connection may have serious consequences, and while one player of a particular FC may consent to this, another might not; this could lead to problems should the person who agreed previously decide to drop. Additionally, an OC should not in general have a history that is so deeply intertwined with a FC that, for example in an extreme case, its entire existence depends upon that FC. An OC may share this connection with another OC if the other player’s express permission is given. An FC may share this connection with another FC, provided it is canon.

Characters from alternate universes are not banned, but heavily restricted. A character from another universe must:

  • be an OC, not a doppelganger of a FC, even if that FC is not listed on +roster.
  • adhere to all of the game’s theme policies, as well as reflect its current setting. In other words, this is not a way of obtaining a non-Cybertronian character during an era that is focused on Cybertron, or obtaining a character that does not fit the overall tone of the game. For example, if the current state of the world is early wartime Cybertron, then your OC’s world must simply be a different iteration of the same or similar period on Cybertron, and that iteration must reflect the tone of this game’s theme.
  • have a themely, IC justification for its current presence in this game’s world, and subsequently make its home here.

Neutral characters are not banned, however they are also restricted concepts. Due to the nature of this game and its focus on the factional conflict between Autobots and Decepticons, any non-faction-aligned character will be subjected to a higher level of scrutiny, require more extensive justification, and even if approved, are likely to be pressured to choose a faction both ICly and OOCly.
Additionally, neutral characters are unlikely to be approved for new players who do not have any other faction-aligned characters. We highly encourage players to apply for any neutral character concepts as an alternate character. Neutral feature characters will not have any activity requirements, however as with other characters if someone else applies for that character after you have not participated in RP for an extended period of time, it may be given to them.

Activity Requirements

Characters who have not logged in after one month without a vacation request will be reopened to applications. Vacation requests for Feature Characters cannot last more than 30 days. Deluxe Feature Characters and Essential Feature Characters should not be placed on vacation for more than 14 days. However, a player can always reapply for them if they are open when he/she returns.

Additionally:

  • Feature Characters must roleplay at least once every three weeks.
  • Deluxe Feature Characters must roleplay at least once every two weeks.
  • Essential Feature Characters must roleplay weekly if not more. Exceptions will be made for extenuating plot circumstances.

Character Sheet Modifications

All coded character upgrades will cost Advancement Points (AP). A coded upgrade is any upgrade that increases any of your character's stats or improves its profile in any way. This includes but is not limited to: increased core/mode/attack stats, additional attacks/abilities, or removal of weaknesses. For upgrade costs, please see the "Stats" section of following page from the game where TACS was first used, Transformers 2005. To view Ability pricing, see !combatinfo in-game. Please note that all listed prices are in Character Points (CP). Our AP to CP conversion is different from theirs. On TDE, 1 AP will be equal to 0.25 CP.

AP will be granted through votes from fellow players or staff (WizVotes) for participating in scenes/facilitating RP in-game. Each vote received from a fellow player is worth 1 AP, while votes from staff will be worth 2 AP. AP will be accrued per character, and cannot be transferred or refunded.

All upgrades will have a 2-week trial period. If within this period of time, staff or the player decides that the upgrade is not desirable, it may be modified provided the price of the upgrade does not increase. Please note however that if the price is decreased, the change may be approved by staff but no AP will be refunded. The upgrade will become final after 2 weeks. However, if another player acquires the character at a later time, any upgrades purchased by the previous player will be reverted.

Voting eligibility criteria are as follows:

  1. Both the voter and the target are registered to the specified sceneID
  2. The targeted player has sent at least 3 poses to the specified sceneID.
  3. The voter has not already voted for the targeted player in association with the specified sceneID.
  4. The voter has not already voted for the targeted player in association with any sceneID at all within the past 24 hours.
  5. Neither the voter nor the target is a guest.
  6. The specified sceneID was created within the past 14 days.
  7. The specified sceneID contains at least 8 poses total.
  8. The targeted character is not the voter, nor is it registered to the voter's account.

WizVotes

  • Not limited by any of the above criteria except 5 & 8.
  • Awarded by staff only at their personal discretion.
  • Each staff member will be allowed to give 3 WizVotes per day.

Stat Upgrades

  • Upgrades to any core or mode-variable stat will be handled using the following rules:
  • Any upgrade to a level of 5 or less will simply cost you the difference in AP. For example, if you were upgrading from 4 to 5, then you would simply need to spend 1CP or 4 AP.
  • Any upgrade to level 6 or 7 will cost the difference in AP plus 25%. So if you were upgrading from level 4 to 7, then it would cost you 3CP + 0.75CP which is 3.75CP or 15AP.
  • Any upgrade to levels 8-10 will cost the difference in AP plus 50%. For example if you were upgrading from 4 to 9, then it would cost 5CP + 1.25CP which is 6.25CP or 25AP.
  • Mode-variable stats must be upgraded separately for each mode.
  • All upgrades require logs to be submitted to staff as IC justification for the changes.

Upgrade Application
To upgrade, players must email, message a staff member on our Slack channel or send a +request indicating the following:

  1. Upgrades desired
  2. AP spent to purchase each
  3. Link(s) to log(s) justifying the upgrade

Reworks

  • All newly approved characters will be given a 14-day trial period within which to test out their sheet. If the player is not satisfied with the build, he/she may request a free rework at the discretion of Character Staff. A rework is defined as any change to a character's sheet that does not increase the character's overall CP cost.
  • A maximum of 2 reworks will be allowed per character, not including the free one during the trial period. The first rework will cost 25AP, and the second will cost 50AP.
  • Please note that players will NOT receive an AP refund for any extra CP generated if the character's overall cost was reduced.
  • Any major rework will require IC justification, this will be determined on a case-by-case basis at the discretion of staff.

*Derived in part from Transformers: Robots In Disguise MUSH’s old policy files as seen at this link: http://robots-in-disguise.wikia.com/wiki/Policy