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"I may be a thief, but I am an honest thief."

Name Hookshot
Faction Unaffiliated
Function Acrobat/Thief
Species Cybertronian
Type OC
Rank N/A
Alt Mode Glider
Char_id 63
Status Unknown

Profile[edit source]

Seemingly inept fop by day, high-profile thief by night, Hookshot lives a double life with nary a dull moment to be had. The efficient glider-mech is well suited not just for thievery, but can put on an impressive show of acrobatics if he so has the whim. Knowing what it is like to be a mere possession, Hookshot carves his own version of freedom by constantly reminding those who would have him locked away that he has slipped through their grasp yet again.

Background[edit source]

Despite not quite being classified as disposable, when Hookshot, originally named Dryglide, first became self aware, he was already someone’s property. Hookshot, and a group of other Cybertronians, were constructed cold for the purpose of entertainment. He was among a troupe that did a variety of performances, most of which were pro-senate propaganda. However, they also did live performances of sensualized historical epics, works of fiction, and highly interpretive dance and acrobatic displays. Hookshot specialised in aerial acrobatics and acting. The reason for the name Dryglide was that all of his flight was done without propulsion systems or engines - just pure mechanical grace. None of the troupe were made with weapons. The closest thing to a weapon Hookshot had was a retractable hookshot and chain in his left arm. Hookshot and the troupe were an expensive and somewhat experimental endeavor, and were promised proper citizenship and freedom once the shows they did made a set profit over what it cost to build them. However, additional costs continued to be tacked on as ‘maintenance’ and thus freedom was always just out of reach. For a long time, however, Hookshot did not even care that he had no rights, for his needs were well met and he was kept busy practicing, rehearsing, and performing. However, when the novelty and flair were lost, there were fewer and fewer shows, and Hookshot was left to his own devices. He was left to actually think and reflect, and he came to a surprising revelation: he was actually quite miserable. He’d been socialised to properly function among upper caste, as their troupe did private performances at galas and whatnot, and had seen the lives of luxury some of his audiences lived in. He wanted that for himself. Hookshot began using his spare time to challenge himself in ways his body and skills were not intended to be used. Pilfering, sneaking, and evading became his new passion, and he rebelled through stealing from various ‘hosts’. This gave their manager a bad name, and they were publicised as con artists and thieves, despite Hookshot being the only miscreant. When maintaining them cost more than they could earn due to being black-balled, the manager attempted to have a ‘horrible accident’ in which they would all, or mostly all, be killed, with the intention of committing insurance fraud. The troupe happened to have been in a building that was ‘bombed by terrorists’. Very few of them got out. One of the survivors was Hookshot, who tore off one leg and one arm to leave behind to burn, as ‘evidence’ that he was among the casualties. Severely crippled, the mech limped to where he’d cached his personal, ill-earned savings, paid for top notch repairs, and disappeared off the grid. After years spent in the underground, some of which was in voluntary stasis, he was free, in his own mind, and was constantly reinventing himself with new identities as needed. The wily mech existed as a top-tier thief, not wanting to waste his time on petty muggings or breaking-and-enterings, but participated in high-class heists. Some he did alone, others he worked with a team for a cut. He took on the alias Hookshot, occasionally using other aliases as needed. As destruction of landmarks and feature sites of cultural and historical import mounted, Hookshot turned his attentions to stealing art and invaluable objects. In his mind he is preserving what beauty remains in an ugly world.

Skills & Abilities[edit source]

Acrobatics: Hookshot was constructed, programmed, and spent a lifetime training in acrobatics. He specialises in aerial acrobatics and is capable of jumping fairly high and moving with agility and grace while in the air in his root mode. In his alt mode, he can perform a variety of evasive maneuvers, high-velocity dives, spins, rolls, and tight loops. To facilitate this, his wings can fold in to make him more aerodynamic, or flair out and lock into place for long distance gliding and optimal use of thermals. (This is assuming that Cybertron has areas of natural hot air creating updrafts)

Stealth: Although Hookshot lacks the use of technology such as cloaking or holograms to hide himself, he is capable of moving rather silently and hiding himself well. Although his glider mode is not exactly easy to hide in a well lit area, he can move silently without the hum of engines or roar of jets.

Magnetic: If you were to ask Hookshot about this skill heading, he would claim it were about his charming personality. However, this is a more literal entry referring to magnetic couplings in his hands, knees, and feet. He uses this to assist in climbing magnetic structures. He can walk on ceilings, granted the ceiling were a magnetic metal. However, he also uses the magnets in melee skirmishes to stun his opponents, grabbing hold of their chest or head and attempting to muddle their processors with a pulse of magnetic energy, then usually reverse polarities to send himself flying backwards. Usually, he prefers to use this in surprise attacks to disable would-be threats and then move on as quick as possible.

Master of Disguise: Hookshot doesn’t use illusions, he actually uses detachable armour pieces and accessories to change his appearance. When ‘naked’ he has a thin wiry frame and a ‘bald’ head with a series of holes, pegs, latches, and other mechanisms to attach custom parts to himself. He also spends a fair amount of his resources on new paint jobs.

Weaknesses[edit source]

Fragile: Because most of Hookshot’s armor is more for aesthetics than protection, he can not take a lot of damage. Also, his arms and legs are highly flexible, but loosely attached, so they are easy to dislocate or outright pull off. He sometimes will remove his own limbs to get out of traps and grapples, though.

Vain: Hookshot cares deeply about how he appears to others, and may even endanger himself or others to make sure he looks good. This can be literal, in the sense that he’d refuse to help someone in a fight because he doesn’t want to get a scratch on his new paint job, or in a social sense, that he will play the sycophant even if it means burning other bridges and alienating people.

Arsenal: The problem with his arsenal is that he doesn’t have one. Although he may use his utilities (grappling hook and magnets) offensively, they aren’t classified as weapons. Add to this his unimpressive strength and firepower and you have a pathetic combatant.

Transformation Jamming: Some of the physical disguises that Hookshot uses prevents him from transforming. Which means to transform he has to remove components, which takes time and leaves him vulnerable.

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Logs[edit | edit source]

Title Date Scene Summary
Dirty Money April 1st, 2020 A group of Decepticons run into one of the cause's biggest financial supporters, who may harbour a dark secret.
Swindle R Us March 31st, 2020 Swindle's Used Explosive Emporium Opens. Satisfaction (not) guaranteed.
The Waymaking March 30th, 2020 Project Warrens has climaxed...
A Mole and A Deal November 8th, 2019 Starscream makes a deal with Hookshot.
Battleground: Thymesis Mining Facility 5 - 2 October 10th, 2019 The Decepticons keep a hold on the old mining facility!
Best Foot Forward September 10th, 2019 In which Both Autobots and Decepticons enjoy hysterical karaoke antics.
All the Wrong Questions June 7th, 2019 Phantom discusses his troubled existence with Vortex, Goth, Brawl and Hookshot
Brawl at the Bar May 26th, 2019 Brawl hangs out at the Jump Joint and socializes with a few of the not-so-regulars.
Battleground: Stanix 3 - 2 May 9th, 2019 The Decepticons defend Stanix.
Battleground: Praxus 11 April 6th, 2019 Autobots seize the city of Praxus from Decepticon occupation.
Battleground: Tyger Pax-10 March 28th, 2019 The Decepticons defend Tyger Pax.
Rude Interruptions March 17th, 2019 Vortex and Darkstar rudely interrupt Starlock and Sky Lynx. Hookshot lingers in the background judgingly.
Wine Shop Respite March 5th, 2019 Blast Off opens his wine shop to bar patronage since there are fewer trustworthy engex sources at the moment, thanks to the recent Gallo scandal.
Cybertron War Games: Toraxxis Plains 2-3 November 22nd, 2018 Toraxxis Plains falls to Autobot control.
Data Delivery October 23rd, 2018 Decepticons defeat the Concordance and interrogate NItro.
Top Secret Transaction October 18th, 2018 The Decepticons make a deal with a mercenary group called The Concordance.
Rose Tinted Crystals October 16th, 2018 Adagio encounters two reminiscers who also happen to be Decepticons.
A Terrible Night For a Drink October 14th, 2018 An Autobot social at Maccadams goes terribly wrong when the serving drones start attacking the patrons.
The Rite of Deceptibrand August 15th, 2018 Hookshot is formally inducted into the Decepticons.
Cashing in Favours May 10th, 2018 Blast Off has an uninvited house guest.
Skulkers April 7th, 2018 Hookshot sizes up Eclipse during a game of darts.
Not Ungracious February 13th, 2018 Blast Off hires Hookshot to help him bring down the Institute.
Helex Marksmech Competition November 9th, 2017 Somehow Blast Off doesn't win a shooting competition.
Professional Promotion October 19th, 2017 Starscream accepts his position as president of the VFA.
Visitation in Vos October 6th, 2017 Megatron visits Starscream at his luxurious private abode, and Starscream informs Megatron of his plans to become the new head of the Vosian Flight Academy. Nightlash tries to lurk without being seen, but fails.
A Decepticon Vision September 23rd, 2017 Megatron speaks to his people about his plans for the near future.
Open Mic at Maccadam's August 27th, 2017 Bad comedy, bad punches, and bad vibes.
Processor Check Please June 25th, 2017 Phantom's moments of lucidity are hazy at best, and short lived.
Folk of All Stripes June 23rd, 2017 Valour has a chat with one of Hookshot's many personas.
Fashion & Repairs April 8th, 2017 Phantom has been acting strange lately.
The Truth Will Set You Free April 1st, 2017 Hookshot and his new Decepticon friends attempt to use a comms tower in Vos to publicize the intel stolen from the Decagon.
Grand Theft Autobot March 11th, 2017 Hookshot and the Combaticons run a heist on one of the most secure fortresses on the planet.
Nary Squander an Opportunity February 19th, 2017 Onslaught and others seek to convince Hookshot to help them expose Autobots and help clear his name.
Unjust Imprisonment February 11th, 2017 Blast Off frees Hookshot from prison.
Acquiesced Arrest January 29th, 2017 Streetwise arrests Hookshot.
An Honest Thief January 19th, 2017 Hookshot gives Dai Atlas his side of the story of what happened at Vos.
Art Assessment November 25th, 2016 Bulwark is surprised at the monetary value of art.
Appraisal November 15th, 2016 Bulwark seeks to get a Nyonian trinket appraised.
Beauty in War October 27th, 2016 Nightlash talks about the war, 'Motley' prefers to discuss his business, art.
Fun With Glue October 16th, 2016 Ignoring Vortex results in him going on a glue-gun rampage.
An Imposter's Escort October 8th, 2016 Flux escorts Hookshot off the premises.
Vectorum Memoriam September 8th, 2016 Autobots, Decepticons, and Hookshot fight over a statue on a train.