Quickswitch

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Quickswitch.jpg
Name Quickswitch
Faction Autobot
Function Assault Warrior
Species Cybertronian
Type DFC
Rank 7-Ensign
Alt Mode Laser Cannon/Assault Beast/Hovercraft/Drill Tank/Fighter Jet
Char_id 14
Status Unknown




"Who and what am I...?"


Profile:[edit source]

A decommissioned Autobot powerhouse, the Autobot Quickswitch proved to be too unstable for civilian life and so was placed in stasis until needed and until a cure could be found. Dangerously unpredictable, Quickswitch is subject to sudden mood swings and personality shifts as a result of his nearly unique number of modes. He is gifted--or cursed--with six modes of vastly different design and intent, except for one--War. Robot warrior, jet-propelled laser cannon, assault hovercraft, armor-piercing drill tank, sub-orbital fighter jet, and assault beast. They tug and tear at his mind and emotions, leaving the sixchanger deeply confused and unsettled at who and what he is. Recently called from stasis, Quickswitch must perform his duties and find his place once more.

History:[edit source]

Quickswitch was sparked as a rare point-one-percenter and quickly snatched up by the Senate for research and to be used as a weapon when required. The Prime lineage wasn’t much better with him, treating him more as a “living, sentient weapon” than a Cybertronian in his own right. Quickswitch was assigned to counter his “father” Sixshot, which only worsened the Sixchanger’s mental status having to fight him. Once Megatron was defeated, the unstable Sixchanger found himself in a very confusing world. Unable to adapt to it, he was placed in stasis until a cure for his mental instabilities could be found—or until he was required again.

Skills & Abilities[edit source]

Fast Transformation: Quickswitch can transform faster than the average Cybertronian between any of his six forms. This can allow him to get the drop on many slower opponents. A downside to this is that Quickswitch consumes more energon than the average Cybertronian in order to function quickly.

Stealth: In his beast mode, Quickswitch is capable of moving silently. In this way, he can hunt and strike first at an opponent. He can also sneak into strongholds or overhear sensitive information without being heard.

Primal Fighting: Quickswitch knows how to fight as an assault beast, utilizing his claws, fangs, and even lasers to rend his opponents to shreds and destroy what’s left. It’s harder to fight a beast that won’t fight like a robot but instead fights like a wild turbo-animal.

Marksman: Quickswitch not only carries a pair of blasters which he utilizes with efficiency in robot mode, he turns into a giant gun. He’s not quite a sharpshooter, but he is an expert marksman.

Armor-Piercing: The drill tank mode’s titanium-reinforced drill can pierce most armor and metal barriers. This gives him an advantage for creating entrances, exits, and tearing into an opponent’s armor to make them much more vulnerable.

Flight: Quickswitch can fly in no less than half of his modes: Beast, Jet-Propelled Laser Cannon, and in Sub-Orbital Fighter Jet Mode, he can reach orbit, but not break it. This puts him at a disadvantage in space.

Unarmed Combat: Even without his blasters, Quickswitch can punch, kick, and grapple with the best of them. He’s not trained in martial arts, however. But would more be like a wrestler or brawler.

All-Terrain Combat: Quickswitch can fight in multiple terrains easily, from space to the sub-terrainian. Quickswitch can fight in the sky in any of his flight-capable modes, but is most deadly-efficient at this with his jet mode. He also loves the ocean and can swim in it and travel as his hovercraft form, and can can fight in the water speedily with his twin photon blasters. Lastly, not only can Quickswitch fight in a limited capacity in space, he can also fight underground, weakening foundations and causing the ground to tremble for anyone on the surface, giving him this advantage in combat. All he needs to do is burrow a way in, in drill tank mode.

Armed In All Modes: Quickswitch carries twin photon blasters in all modes (except his cannon mode, in which he turns into a double-barreled photon cannon. This makes it difficult to come upon him unarmed, as he simply isn’t, and thus enemies can’t really surprise him that way.


Weaknesses[edit source]

Out Of Place: Quickswitch is out of place as a Cybertronian. He has six modes and an overabundance of weaponry and combat ability. This makes it difficult for him to blend into society or deep cover operations, being instantly recognizable.

Confused: Quickswitch may seem overpowered, but his effectiveness is hampered by his confused mind. Sometimes he’s outright unwilling to fight and other times mentally paralyzed by his shifting moods at crucial moments.

Unpredictable: Nothing about Quickswitch is predictable, least of all his moods. One never knows if Quickswitch will be a kind ally or a raging war machine. Even his views shift as often as his modes, and part of him is untrusting of the Prime lineage and other times absolutely loyal to it.

Jack of All Trades, Master of None: Quickswitch is versatile and combat adaptable, but his surplus of forms leaves him a ‘jack of all trades’ rather than a true master of any of his modes. He’s capable of fighting in almost any terrain, but he isn’t the best at aerial manouvres in jet mode, for example, or the best hunter in beast mode, or the best marksman, in cannon mode. He may be versatile, but he doesn't stand up to the true masters of their respective fields.

Mistransformation: Quickswitch can sometimes become stuck between modes, especially when stressed or emotions tear at his mind. This can seriously hamper his ability to perform during combat, or even out of combat during a social situation.

Armor Seams: Quickswitch has slightly better armor than the average Cybertronian, but that armor has seams which can be taken advantage of by a knowledgeable foe and take the sixchanger out of commission. His legs in robot mode are vulnerable to damage, being more like thick cabling than true armor.

Energon Consumption: Because he is so overclocked, Quickswitch requires more energon than the average Cybertronian to keep functioning. With energon becoming depleted, others may start to look upon those like Quickswitch with a heavier energon requirement as wasteful and should be taken offline.


Logs[edit | edit source]

OLD System (click to expand):

November 2015 Logs
January 2016 Logs
February 2016 Logs
December 2015 Logs
  • Close to my Spark: Sky Lynx transports Cybertronian sparks taken from Vos- but Starscream and Blast Off have other plans. Quickswitch comes in to help.


NEW System:

CLICK TO EXPAND
Title Date Scene Summary
Drills and Other Refinements, Part 1 March 26th, 2020 Quickswitch, Sideswipe, and Hot Rod plan to infiltrate one of Shockwave's projects, from below.
Rush or Bust March 1st, 2020 Blurr is shot at in training. Blurr has none of it.
Vigil at Simanzi February 8th, 2020 Conversations are had regarding the mystery surrounding the events at Simanzi.
Medbay Meanderings February 1st, 2020 Sideswipe annoys Starlock in the medbay.. More.
Shock Jock January 31st, 2020 Conversations are had in the training simulator at the Decagon.
Monster Hunter: Investigation January 30th, 2020 The creature found on Rigel IV is identified, and Starlock manages to dissuade Prowl from euthanizing it. Sideswipe and Hot Rod are sent on a new mission.
Crossfire of Our Vendetta January 23rd, 2020 Goth and Blast Off run into one of Penance's associates. Phantom discusses Pax's past with Healthpoint.
Battleground: Uraya 6 - 2 January 5th, 2020 Decepticons successfully defend the Uraya region.
Target Practice Challenge Level Alpha! December 30th, 2019 Autobots try to shoot Blurr in the simulators.
Sparring Partners December 30th, 2019 Whirl and Quickswitch spar!
Quest for the Shapeshifter: Finale December 23rd, 2019 Mimic led the way to Penance's super secret underwater bunker, where 'Bots and 'Cons sought to destroy the primary pylon and stop the mass mind wipe.
Deep Space Recon: Rigel IV December 14th, 2019 Autobots and Decepticons discover a strange wormhole on Rigel IV.
Scouting the Undergrid December 6th, 2019 The autobots try to sneakily scout their section of the undergrid, and it goes.. as well as one could hope.
To Feed A Beast July 31st, 2019 Quickswitch reports to medical for an attack upgrade
A Solar-Cycle in the Medbay July 8th, 2019 Quickswitch gets a taste of a days work in the Medbay.
Wreck the Doctors and Nightlash July 6th, 2019 What begins as Nightbeat simply wanting to ask a question escalates into a skirmish that turns the Autobot medics into Decepticon target practice.
Battleground: Uraya 4 - 1 July 2nd, 2019 Decepticons capture Uraya.
Investigating a small Quickswitchuation June 29th, 2019 Quickswitch seeks help from Rung.
A Second Meeting June 25th, 2019 Goth has a chance meeting with one of the first autobots he ever faced, Quickswitch.
Small Talks June 20th, 2019 First Aid and Starlock talk to each other, and Aid tries to reach out to Quickswitch.
Retrieval June 18th, 2019 Starlock leads a Search-and-Rescue team to retrieve Quickswitch.
Battleground: Praxus 3 - 5 June 16th, 2019 Decepticons capture Praxus.
To Optimus June 11th, 2019 Autobots and Darkstar toast to Optimus' return.
Hanging in the barracks June 11th, 2019 First Aid, Quickswitch and Whirl have a nice chat.
Battleground: Tyger Pax 3 - 4 June 8th, 2019 The Autobots capture Tyger Pax.
Chaos in the Repairbay June 4th, 2019 Starlock learns in the most unfortunate way, that Quickswitch fears Whirl.
The Return of Prime June 3rd, 2019 Orbital sensors over Cybertron have spurned into activity, as a vessel bearing identification tied to Optimus Prime was detected. After a short time of maintaining orbit, it descened towards the Iacon Region. Has Prime truly returned?
Fending Off Feral Insecticons June 2nd, 2019 Cosmos the Attaccing Snacc
Quick Switches June 1st, 2019 Quickswitch finds Starlock at the Mithril sea, and a small talk ensues.
Bar Blues May 23rd, 2019 Hot Rod, Swivel, Hound, Starlock, and First Aid are hanging out at the Red Guardian Inn, trying to find something to celebrate, but Blurr is really not in the mood. Quickswitch makes a guest appearance.
Recountings February 2nd, 2019 After a brief talk with Quickswitch, Starlock ends up explaining her side of the story of what happened on Clemency, to Sky Lynx.
War Games: Sonic Canyons 6-1 January 29th, 2019 Autobots push against a Decepticon base in the Sonic Canyons.
Clemency: Warehouse Wars January 6th, 2019 Autobots and Decepticons battle over the ununtrium payload at the crash site on Clemency.
Escape from Gallo's Ship January 2nd, 2019 With the help of Blurr and Quickswitch, Hot Rod and Starlock escape from Gallo's ship, but not before discovering one of Gallo's secrets.
Medbay Spruce Up December 15th, 2018 Hound brings some plants to the medbay.
Friend or Foe December 13th, 2018 Quickswitch seeks First Aid's advice.
Luna-2 Reconnaissance. December 7th, 2018 Blast off and vortex attempt to do some recon at Luna-2, and it doesn't go the way any side wanted.
War Games: Polyhex 3-1 December 4th, 2018 Polyhex is captured by the Autobots.
Cybertron War Games: Luna 2 Docks 3-1 December 1st, 2018 Decepticons launch an attack on the Luna 2 Space Docks and Autobots fight to hold the line.
Luna-2 Aftermath December 1st, 2018 Ratchet has to deal with the fall out of the Luna-2 assault.
Cleaning Up November 27th, 2018 Several Autobots help clean up at the Helix Gardens while Soundwave meditates- and eavesdrops.
Gallo's Intentions Pt 2 November 20th, 2018 Some uncanny events involving Gallo and his cohorts unfold at Maccadams.
Training Simulator Talk, Round 2 November 16th, 2018 Hyperdrive, Siegebreaker, Sky Lynx, and Starlock in the training simulator, with a surprise (literally) appearance from Quickswitch. There's more talking than training going on.
Decagon Briefing October 15th, 2016 The Autobots discuss what to do about Tarn.
Lesson Learned October 7th, 2016 Swivel shoots herself in the foot. Literally.
Vectorum Memoriam September 8th, 2016 Autobots, Decepticons, and Hookshot fight over a statue on a train.
Favorite Deltaran Patients August 17th, 2016 Interesting conversations at Deltaran Hospital.
The Awakening Part 3 August 7th, 2016 The city of Harmonex becomes a casualty of the war.
Mad Like They Say July 24th, 2016 Quickswitch discusses the results of the rescue operation in Kolkular with Arcee.
Post-Op Commendation July 17th, 2016 Quickswitch is rewarded for his service to the Autobot cause.
Extraction Time July 17th, 2016 The Autobots rescue Blurr from Decepticon custody. Starscream lets it happen, but tries not to lose face.
The Return of Megatron June 29th, 2016 Scorponok unleashes Trypticon upon Cybertron, and Megatron returns from the "dead" to stop him!
The Fall of Toraxxis April 12th, 2016 Autobots and Decepticons battle over the Toraxxis Mega-Refinery.
A Cold Sound March 27th, 2016 Starscream is in trouble...
A Disturbing Discovery March 20th, 2016 Quickswitch overhears a disturbing conversation between Prowl and a mysterious stranger. He is...conflicted.
The Odds Were Never In Your Favor March 5th, 2016 Overlord leads an attack against the newly established Autobot mine. Starscream has a really bad day.
Quiet Removal March 3rd, 2016 The Autobots discuss Quickswitch and the Sonic Canyons mine.
It's All Phantom's Fault February 14th, 2016 All Starscream wanted was some peace and quiet so of course thats the last thing he's going to get. From Phantom breaking into his apartments to Quickswith getting busted out of jail; since Phantom broke one of Starscream's mirrors, this makes it all the phasers fault.
Searching For a Sixchanger January 24th, 2016 Quickswitch is misbehaving. Prowl and Nightlash try to get through to him.
My Kind of Crazy November 22nd, 2015 Sandstorm gets an assignment from Prowl.